using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("FriendlyDisplay")]
	public class FriendlyDisplay : MonoBehaviour
	{
		public GameObject m_deckPickerTrayContainer => method_3<GameObject>("m_deckPickerTrayContainer");

		public DeckPickerTrayDisplay m_deckPickerTray => method_3<DeckPickerTrayDisplay>("m_deckPickerTray");

		public FriendlyDisplay(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FriendlyDisplay(IntPtr address)
			: this(address, "FriendlyDisplay")
		{
		}

		public static FriendlyDisplay Get()
		{
			return MonoClass.smethod_15<FriendlyDisplay>(TritonHs.MainAssemblyPath, "", "FriendlyDisplay", "Get", Array.Empty<object>());
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public void Unload()
		{
			method_8("Unload");
		}

		public void DisableOtherModeStuff()
		{
			method_8("DisableOtherModeStuff");
		}

		public void OnNetCacheReady()
		{
			method_8("OnNetCacheReady");
		}

		public void OnPlayButtonPressed(UIEvent uiEvent)
		{
			method_8("OnPlayButtonPressed", uiEvent);
		}
	}
}
